added server status checking, different processing for callback and fixed error.log getting overwritten
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parent
001913105d
commit
4d01afe22e
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@ -1 +1 @@
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Subproject commit dc0cf65d2c3e5efd8e5d117118e41e9768116d41
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Subproject commit 601128b8561c1b5d112eba8cf28878f25440b0e1
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39
bot.sh
39
bot.sh
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@ -15,7 +15,7 @@ bot_tmpdir="/tmp/tpdnsbot/"
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}
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}
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}
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}
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exec 2>"${bot_tmpdir}/error.log"
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exec 2>>"${bot_tmpdir}/error.log"
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. ./bashbot-lib/bashbot-lib.sh
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. ./bashbot-lib/bashbot-lib.sh
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. ./bashbot-lib/viewer.sh
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. ./bashbot-lib/viewer.sh
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@ -35,15 +35,34 @@ while [ "${1}" == "start" ]; do
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view_content curmsg
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view_content curmsg
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for i in $(awk '{print $1}' ./allowed_ids.txt); do
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for i in $(awk '{print $1}' ./allowed_ids.txt); do
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[ "${curmsg[user_id]}" == "${i}" ] && {
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[ "${curmsg[user_id]}" == "${i}" ] && {
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[ "${curmsg[callback]}" == "recheck" ] || [ "${curmsg[text]}" == "/start" ]
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[ "${curmsg[callback]}" == "recheck" ] && {
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} && {
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editmsg "${curmsg[chat_id]}" "${curmsg[msg_id]}" "checking again."
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__ip=$(./getip.sh "${bot_tmpdir}")
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__ip="$(./getip.sh "${bot_tmpdir}")"
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sendmsg "${curmsg[chat_id]}" "${__ip}%0Asyncplay: port 60000%0Acstrike: port 64000" "${inline_kbd}"
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editmsg "${curmsg[chat_id]}" "${curmsg[msg_id]}" "checking again.."
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unset curmsg
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ps -w -w -U syncplay -o args= | grep "syncplay-server" >/dev/null \
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declare -A curmsg
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&& __syncplay_status="online" || __syncplay_status="offline"
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getmsg_content curmsg sentmsgs.txt
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editmsg "${curmsg[chat_id]}" "${curmsg[msg_id]}" "checking again..."
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tput setaf 3; view_content curmsg; tput sgr0
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ps -w -w -U steam -o args= | grep "hlds_run" >/dev/null \
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&& __cstrike_status="online" || __cstrike_status="offline"
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editmsg "${curmsg[chat_id]}" "${curmsg[msg_id]}" "${__ip}%0Asyncplay(${__syncplay_status}): port 60000%0Acstrike(${__cstrike_status}): port 64000" "${inline_kbd}"
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unset curmsg
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declare -A curmsg
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getmsg_content curmsg sentmsgs.txt
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tput setaf 3; view_content curmsg; tput sgr0
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}
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[ "${curmsg[text]}" == "/start" ] && {
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__ip="$(./getip.sh "${bot_tmpdir}")"
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ps -w -w -U syncplay -o args= | grep "syncplay-server" >/dev/null\
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&& __syncplay_status="online" || __syncplay_status="offline"
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ps -w -w -U steam -o args= | grep "hlds_run" >/dev/null\
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&& __cstrike_status="online" || __cstrike_status="offline"
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sendmsg "${curmsg[chat_id]}" "${__ip}%0Asyncplay(${__syncplay_status}): port 60000%0Acstrike(${__cstrike_status}): port 64000" "${inline_kbd}"
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unset curmsg
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declare -A curmsg
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getmsg_content curmsg sentmsgs.txt
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tput setaf 3; view_content curmsg; tput sgr0
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}
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}
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}
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done
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done
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unset curmsg __ip
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unset curmsg __ip __syncplay_status __cstrike_status
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done
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done
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